Hello dudes and dudettes,
we apologize for the lack of communication, but, as you can tell by the sheer amount of content, we keep ourselves busy ːNigelAdvː

This update list is a list of every fix and upgrade we made since the last patch note.
We really hope our efforts won't go unnoticed as our goal is to craft a great and unique adventure for you people ːPizzaAdvː
So everything we do is to please you all and, indirectly, the Flying Spaghetti Monster too, since a small fraction of its soul resides in each one of you nerd out there ːfsmː

Update 12299 changes:
Major Changes
- (SotN) Now all feast consumables have a 4x yield and you need to consume one for each actor in your party.
- Monster Manual! Now you can browse all the enemies you fought and see their strengths and weaknesses.
- Added friendly ocean creatures to entertain you during long sails.
- Added the DRESSING TABLE that allows you to wear cosmetic helms and armors. LET'S COSPLAY!!!
- Added the Display Mannequin to show of your gear you are not wearing. Legends tell about a bunch of cursed mannequins in a Tropicana Mall... Maybe you'll find there the Blueprint.

Minor Changes
- When on the crafting screen, pressing Y will take the cursor to the first available power instead of the might stat.
- Now in a shop the price preview is shown when hovering on a sellable item.
- Now crashing with the boat on tiles or compenetrating with other object makes a wood crack and animation effect. A water splash is no longer played when you jump on the boat.
- Now the description of statuses in the crafting window correctly overlaps on the button hints.
- Now shops will show a label with the price of the item before opening the buy confirmation screen.
- When placing new crafting stations, a preview will mark connected stations that can work in tandem.
- Now you can choose the target of the equip cosplay action.
- Added a "remaining" counter in the use item window from the game menu.
- Now statuses and weapon/armors can show particle effects on the relative character.
- Added a lovely water splash when the nerds walk into shallow water.
- Gear now shows its tier of power with a "star".
- Improved the Sorting feature during crafting.
- Added a background texture to the windows in the game.
- Updated the game font.
- Added a feedback when a character skip a turn due to stun, confusion or similar effects.
- If you cannot save, the game gives you the reason.
- After death, the escape ration return to 100%
- Increased the Doomstone price of the Boat and the Super Backpack.
- Fixed the Coin challenge on Oasbling.
- Moved the SIGN event from Forniture to Base Camp.
- Abyss flower, Ashodelus and Gladius take longer to grow (4 days instead of 2).
- The nerds clothes can now be crafterd at the Magic Spinning Wheel.

Bug Fix
- (SotN) Fixed the temperature effects when inside a building.
- The window to split item stacks is now fixed in multiplayer games.
- (SotN)The insulation effect will now correctly fill the available space without getting squeezed in the crafting window.
- Added a pause between the level-up windows of different characters to reduce the chance to unwillingly increase the wrong stat.
- Fixed the size of the windows in multiplayer battles, when 2+ battles where running at the same time.
- Now multiplayer battles cannot start in close proximity from one-another. A minimum distance is required to trigger them.
- Fixed a crash if saves where moved around in the game directories.
- Fixed the placement of the boat, it's now way easier to place without starting to swim.
- Fixed the appearence of erroneous graphics when interacting with the environment.
- There is now a hard limit to the text length for map pins and player names.
- Now if you disassemble the boat, the sail and side of the boat disappears immediately rather than after a few seconds.
- Fixed the unwanted blue/green coloring on certain objects in the map.
- The boat will now correctly display on top of the waves.
- Fixed a crash when the new critters where checking the floor height on the border of the islands.
- Now the wind will not affect the movement of loot when inside.
- Fixed a rare soft-lock when browsing the wardrobe in some Lampyridae dungeon.
- Fixed a crash when moving the cursor with the scrollwheel in the sorting choice window.
- Fixed an error using the Move shortcut from the chest window.
- Now the "ping" and "localizator" sprite will correctly appear as coming from outside the screen.
- Exiting the game while the player is hidden will no longer show the cursor back in the title menu.
- Now the quick window will correctly refresh when adding a new actor to the party.
- The Turbo (LT) trigger now correctly affects only your battle and your actors turn in multiplayer.
- Fixed a Multiplayer crash when disconnecting a player.
- Fixed the statistics when hot-joining a game with a second player.
- Fixed Crash if resizing when using a pad and a party tool was present
- Fixed a soft lock when changing the game resolution while full-screen.
- Now the actor selection cursor will no longer show in front of the virtual keyboard if writing the player name with a gamepad.
- Fixed another disconnect crash in Multiplayer.
- (SotN) Fixed the survival bar appearing in the wrong place if an odd order of controllers was selected.
- (SotN) Temperature offset due to clothing now works like a shielding and will no longer cause additional penalties
- (SotN) Fixed the incorrect refresh of temperature offsetting effects when swapping gear in the inventory.
- Now the balloon wheel is hidden after i press enter to select one.
- Fixed the appearance of the hidden player cursor in close proximity of the shore.
- Improved the controls of the player "ping" cursor when controlled with the gamepad.
- Solved an issue where scheduled procedures where not correctly remapped to new object ids if new objects where added to the base map by the developers.
- Fixed the positioning of the tracking window in multiplayer when one or more controllers where connected but not joined in the game.
- Fixed a crash when the actor is autoequipping his favorite weapon while not holding a tool.
- Now the powers that drain SPs and MPs have a correct preview in battle
- Fixed an audio loop in interiors.
- (SotN) Translated correctly the non-english messages when interacting with a friendly farm animal.
- Shop keepers now correctly refresh their inventories.
