We're Focusing On Performance π’βπ

Hi there,
After a short summer hiatus, we're fully back on Softspace!
It's become clear that the biggest hurdle to implementing the most exciting features on our roadmap is performance. Therefore this and the next few releases will mainly be about serious optimization. Our goal is to make displaying 1000 Items of any kind smooth as butter.
There are a ton of CPU and GPU optimizations our latest update, with improvements to the "idling" framerate and a big reduction in frame drops during periods of heavy activity. For example, a ~400 Item scene that used to render at 45 frames-per-second on Quest now renders at the maximum 72 fpsβa 60% improvement.
And we're not done yet: more improvements are coming down the pipe.
Wishing you all our best from Berlin,
The Softspace Team
