
https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/
Dear Survivors,
The work on the quests in the south continues. The release for the big update is planned for the end of February. We work some days but also on more bugfixes. Dead Age 2 is much more complex than its predecessor, so we have to fix more bugs.
NEWSFLASH: We will add the formation for a melee fighter in the next weeks, so one can be chosen directly in the frontline. This is a feature that many wanted and we see it as a good feature as well.
If you want to support us now, please write a review, so that we also survive on our huge quest.

Bugfixes
- fixed that the level up window and dialogue would sometimes pop up in unfitting situations like cutscenes
- fixed that knocked out characters could play speech bubbles in combat
- fixed description for Blinded debuff e.g. used in smoke bomb in Chinese localization
- fixed a crash when Crone zombie is hit by shock grenade
- fixed that a civilian encounter could get stuck when one of your characters dies during that fight
- fixed that in some situations with 0 minutes left on the clock for the day the player could still execute one move on the map
- fixed that the injured status (HP lower than 30%) on party characters was not always visually shown when entering a scenario
- ixed some inconsistencies with the display of borderless / fullscreen options and resolution when exiting the game and restarting it
- fixed that in some cases Fernando's quest could still start even though he had died in combat shortly before
- fixed that traps could hurt the wrong side of the combat
- fixed that enemy traps were placed in an offset position visually
- added a new line to the description of armor piercing ammunition
- fixed that the scale of map was off when switching resolutions while it was active (nodes were not where they appeared)
- fixed some crashes that could occur when speech bubbles are triggered during the camp defense combat
- fixed an issue where the game entered a broken state when triggers of Sarah's quest and "Mary's Husband" quest overlapped
In case you have not noticed the last big update before the bugfixes were the "Replacement Survivors"
A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors.

We are also fixing bugs that the community reported, here is the area: https://steamcommunity.com/app/951430/discussions/1/
If you have found a serious bug, crash or blocker, please let us know.
Sometimes when you find a serious bug it is good to stop immediately and send us the data.
You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to [email protected] In this case we can check the bug better and maybe repair your save.
you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2
Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
https://store.steampowered.com/app/951430/Dead_Age_2/
