
Dear Survivors,
Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have at least 70% positive reviews in Steam to survive in our huge quest.
We have again adjusted some points based on your feedback, e.g. the timing of shop refills to be on a global or added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions.
Here is today's changelist:
- fixed that after establishing your alliances in the final quest with Lydia you no longer can negotiate with the left over faction
- changed fernando's quest so you can no longer visit the quest location without him indefenitely
- fixed a dialogue that occured at the end of Sarah's quest even when she was dead
- fixed some issues related to the passive loot location scouting every 5 days
- fixed a crash (introduced in 0.4.7) that occured when the fight against Dexter started
- fixed some issues that could occur due to the fast dialogue skipping added in 0.4.7
- Friday:
- fixed one of the civilian combatants holding his gun the wrong way
- fixed that during the final quest temporary characters like side quest doctors could interfere with the fights
- fixed that random encounters on the last step in the final quest could interfere with the fights
- added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions
- added a dialogue option to the merchant at the Army outpost in City West to guide the player if he searches for the armor
- fixed the dialogue option in Tessa's quest briefing, that gives you medkits was not disabled after you chose it (resulting in unlimited medkit exploit)
- fixed a dialogue in Tessa's quest mentioning Sarah instead
- fixed that one of Fernando's dialogues during Tessa quest triggered in a way that when leaving the game right away the result of that dialogue was not saved and got lost
- changed the timing of shop refills to be on a global, fixed 5 day cycle instead of depending on the players last visit
- changed the mechanic how the USArmy Armor is added to the merchant by Lana's quest so it is always available
- updated several particles in the game from unity's legacy shader to latest shader (possibly fixing some remaining graphics crashes? for example in the hospital scene)
- fixed that talking to a baarkeeper about an already assigned side quest would spawn a new ghost locations every time
- fixed that the game got stuck when doing Joseph's quest in the prison when the main character was the only party member
- improved allied AI so it wont use skills that have no value in the current situation eg: "Return fire" when no ranged enemy fighters are present
- added a new debug mechanic: if the game is in a fight and not waiting for player input after a wait delay of 10 seconds without any new combat / AI command happening the game will assume it got stuck and create a crash report. This will hopefully help iron out some of the remaining random freezes and similar problems in combat that are too difficult to reproduce
That’s it for now, guys. Thank you so much for your ongoing encouragement and support! ❤️
All the best and stay healthy!
Rayk & the Silent Dreams Team
https://store.steampowered.com/app/951430
