Hello everyone,
Today, I’d like to announce that the newest update is finally online! This is a major update to version 0.35. Overall, it took much longer than expected and I sincerely apologize for the delay.
It was definitely a lot of work but I am happy that this leg of our journey together has finished! I can now focus on creating new content and keep on polishing. In case you haven’t read the previous announcement, I said that many parts of the project will be reworked and others will be started anew.
I am happy with the results and I hope you are too! Colonies looks, sounds, and feels better than before and there is now more incentive to advance further in the game. However, Colonies is still not completely out of the development stage yet. There are more maps, more unit types, and more mech construction options still to come!
The following is a log to all the changes made to version 0.35:
- Reworked textures of all units and buildings
- Reworked maps and its textures
- Added a new map: Ice Planet
- New and improved AI behavior: AI will defend his harvesters when possible, it will also focus harvesters on single resources instead of spreading all over the map, and units shouldn’t stack anymore and will choose a free position instead
- Units will now have a rectangular formation when moving them as a group
- New Camera Control: You can now rotate the camera by 360° and camera movement will be smoother
- New animations and models for buildings under construction
- Improved performance thanks to optimized scripts
- Changed game-play: Player will no longer have a base in the middle of the map and will now have a maximum of one enemy NPC faction
- Added more sound effects and changed a few of the existing ones: Mech Walking, industrial sounds, and UI sounds
- New user interface
- Buildings can now be built with a different rotation
- Housing buildings have been replaced with 2 new models, one for each faction
- Cannon Tank and Laser Tank models have been reworked
- Repair unit model has been replaced by a repair drone
- New Unit: Mobile Artillery, deals damage to buildings over large distances
- Altered Game Mechanics: Outposts can be built anywhere on the map so science spots have been omitted and Science Outposts can now be built within an Outpost. Unfortunately, a few things could not be implemented as of yet, but the next updates I will reintroduce and provide overall improvements to the following:
- Fog of War is currently disabled
- The radar tower, the recon buggy, missile launchers/missile towers, and tutorial are currently not available
- Buildings currently don’t have a damage effect but it is something I’d like to improve upon
I hope you enjoy this new version of Colonies and I very much appreciate your continued support! Thank you all and Happy Holidays!
