Source: Steam Community (opens in a new tab)

Changes
- Changed the resolution of the capture camera from 1280x720 to 1920x1080.
- Removed the flashing effect of "Specified Room" in the ring menu.
- Changed the way the calibration during character change works so that it is easier to play in a seated position.
- When you want to play while seated, you can now just change characters in a seated position (Characters will appear standing).
- Set your real height in the "User Height" settings. You don't have to change this for every character.
- When using VIVE Trackers, you have to stand during calibration as always.
- Now a "VCI Loading" indicator will appear during VCI loading.
- The user height on the calibration screen will be hidden when you are not modifying the value.
- You can no longer open the ring menu while reloading VRM.
- Now, when you attract an item with gravity enabled, it will stay in mid-air for a short period.
- You can now attract preset items that are spawned by other users.
Improvements
- You can now change the height of the ring menu.
- Go to [The ring menu] > [System] > [Menu Height] to adjust the height.
- Added "White" to the marker pen.
Bug fixes
- Fixed the issue where the fan couldn't be attracted with the hand laser.
- Fixed an occasional issue where swingable items don't swing when FastSpringBone is enabled.
- Fixed the issue where an item spawned by a guest disappears when the studio owner selects an item with the same name from the ring menu.
- Fixed the issue where overlapping item spawn sound effects were played very loudly when joining a studio with many items in existence.
- Fixed the issue where the state of nico video player was not in sync between guests and a studio owner when a guest joined a studio with a nico video player which has ended a playback.
- Fixed the issue where the movement range of the neck became restricted when six points tracking is enabled.
- Fixed the issue where the ring menu behaved unexpectedly after kicking a guest.
- Fixed the issue where an animation of the GLB location was unplayable.
- Fixed the issue where avatars sometimes twist when looking straight up or straight down in a tracker-less configuration.
- Fixed the issue where a context menu continues to be operable even when the respective item is deleted while the context menu is open.
- Fixed the issue where an item could be attracted while the product information is being displayed.
- Fixed the issue where VCI console couldn't be disabled.
- Fixed the issue where the user icon displayed while the software is linked to THE SEED ONLINE is not properly displayed in some condition.
- Fixed the issue where the stride length became short when you change your character from a short one to a tall one.
- Fixed the issue where preset items were sometimes spawned in small sizes when you enter a studio.
- Fixed the issue where an object behind the VCI purchase menu was sometimes rendered in front of the menu.
- Fixed the issue where the head of an avatar did not follow the position of the HMD bellow certain height when Vive Trackers are used for feet only.
VCI
Bug fixes
- Fixed the issue where GetAnimation function in ExportTransform didn't sometimes work.