Source: Steam Community (opens in a new tab)

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
New features
Added Graphics tab in the Settings in which you can specify detailed settings related to graphics.
- You can find detailed information on the wiki
Changes
- You can now choose from the ring-menu whether or not characters bob up-and-down while walking.
- You can no longer join official studios with direct-view mode.
- Changed the hierarchy of [User Height] in the ring-menu.
- Moved from [System] > [Motion filter] > [Parameter Settings] > [User Height] to [System] > [User Height]
Improvements
- Now, your height will be estimated and saved on the first calibration.
- Now, you can attract items and custom items toward you by using ring-menu.
- [Item] > [Attract]
- [Custom Item] > [Attract]
Bug fixes
- Fixed the issue where locations and items placed permanently on official studios didn't load properly in certain cases.
- Fixed the issue where the maximum number of direct-viewers was not distinguished from the number of usual performers.
- Fixed the issue where the rich-text format was usable on the rooms list.
- Fixed some minor issues.
VCI
Changes
- Enlarged the FPS display on the debug console and shortened the refresh interval.
Bug fixes
- Fixed the issue where moving a grabbable VCIPlayerSpawnPoint on y-coordinate direction resulted in users joining the studio from then on to spawn on the moved y-coordinate.
- Fixed the issue where VCI items with its RigidBody's [Constraints Freeze Position] set could be pulled using hand laser.
- Fixed the issue where some mp3 data couldn't be played.