We're aware there there have been quite a few bugs that have cropped up during the demo, and we've spent the day squashing as many as we could! A new version of the demo should be ready to update with a handful of fixes.
Fixes
- Fixed issue where Sandbox toggle from debug menu only works the first time the menu is loaded.
- Fixed issue preventing starting a new game after the first time the menu is loaded.
- Player no longer gets stuck in narrow spaces between kennels.
- Fixed issue causing volume settings to be reset between sessions.
- Can no longer take and return dogs from adopting visitors.
- Addressed some save/load issues, such as dogs being less likely to be loose on load (still being improved).
Balance Tweaks and Changes
- Enabled tutorial panels for story mode segments
- Slightly adjusted tick rate
- Reduced poop frequency by 66%
- Enabled Sandbox button on main menu to jump past the story cutscenes
Working To Fix/Known Issues
- Visitors won't leave after adoptions for some players (related to nav mesh issues)
- Day ends and timer continues into negative but no end of day summary screen
- Community Event stuck on black screen when resolved.
- Companion highlight issue
- Loading a save can cause the nav mesh to be incomplete
- Returning to the main menu from character select makes it impossible to start game
- After 2nd day dogs may stop eating/drinking/become difficult to leash. (related to nav mesh issues)
- Some visitors cannot be spoken to
Workarounds
- Camera stuck in some instances. Added a button in the menu to reset camera which should fix offset camera and black screen issues.
- If the dogs start to do "the wave" and stop eating/drinking go to the shelter construction and click the "checkout" button. Don't ask why, but it works!
- If the player gets stuck, look for the "reset position" button from the pause menu
Many thanks to the folks on our Discord, as well as those that have been using the in-game bug report form. And thank you for bearing with us during this alpha preview into the game! We are going to do what we can to keep fixin', and probably do at least one more patch on the demo to fix the most critical issues.
Cheers,
-Olivia, Tanner, and the rest of the TTR Team
