- [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
- [Generation] Added new Treasury
- [Fortress] Bestiary added to the Guild and Map screens
- [Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
- [Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
- [Misc] Added creature preview icons to the general list of Bestiary
- [Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
- [Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
- [Balance] Slightly rebalanced all mini-bosses and monster heroes
- [Balance] The cost of torches has been halved
- [Balance] Treasure chest type now depends on depth
- [Fixed] Defense value on Stats Screen was always 0
- [Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
- [Fixed] Many small fixes
- News and updates
- Pocket Rogues
- Update 1.29.1
Source: Steam Community (opens in a new tab)
