New character: Rhodium.
Rhodium's defining mechanic is Burn. After using a non-special attack, the move becomes burned and loses hit bubbles. This may result in less range, loss of a sweet spot, or a completely different trajectory. All moves are reset when using down-B, which can be jumped out of.
Balance
Rhodium
New characterXenon
Dtilt buffedFixes
Fixed some bugs with animation redirectsFixed potential bugs from not re-initializing characters on respawnMisc
Replaced a few placeholder miscellaneous animations for all charactersUpdated to Node 13.0.1Updated to SDL 2.0.10Updated to FreeType 2.10.10.4.4 - Sep 29 2019
Working prototype for a control rebinding menu with bad keyboard support, plus small changes while busy with life.
To contribute to translations, join the Antistatic Discord or send a pull request/comment on GitHub: https://github.com/bluehexagons/antistatic-translations
Features
Functional control rebinding menu; very rough and keyboard support doesn't allow adding/removing keys yetCan now toggle tap-jump mid-game by holding down taunt (d-pad down by default) and pressing jumpD-pad can now be used to navigate new menusBalance
Carbon
Bair knockback rescaledDown-tap knockback increasedHelium
Reduced startup/backswing of side-BDrastically reduced landing lag of down-B 2 (after hit)Reduced nair startup, duration, backswingReduced dair duration, backswingSide-B now drains energy over time as heldFixes
Fixed controls menu not always populatingFixed a few things that prevented building on Linux (distributable coming later)Fixed multibyte symbols being measured incorrectly (Russian language fix)