Clothing, Machines, Borderless Mode, Drinking - So we finally have some clothing for our naked villagers. The town tailor can craft squirrel skin robes on a sewing table by using squirrel skins and twine. The robes are currently only cosmetic, but will eventually function as armor and resistance vs the elements.
As for the method of creating clothing, a few machines were added to accomplish that. The first is the sewing table, which currently lets you add squirrel skins and twine to create a squirrel skin robe. Other recipes will be added over time, such as hats and backpacks. Another machine that was added is the spinning wheel, which currently turns fiber into twine, but will eventually be used to create other materials. The next machine is the loom, which will take twine to create a weaving, which will be used eventually to make bedding, carpets, etc. The last recent machine added was the sharpening stone, which is basically a grinding wheel and acts as a boulder. You can create a sharp rock, a skewer, etc and eventually create more advanced items.
Borderless mode was also added, which can currently be toggled with CTRL and B. Eventually a button will be added to the left panel which will do the same. This mode currently doesn't overlap the taskbar in Windows, but eventually that might change depending how everyone prefers it.
Drinking has also been added. Previously you could only replenish your thirst by eating blueberries, but now you can drink from the town well instead. Since cooked squirrels are now on the menu and they don't provide any water, this was necessary to keep everyone alive.
A full list of changes can be found below.
Additions
- Added borderless mode. By pressing CTRL and B, the screen will go full screen but borderless (however leaving the taskbar visible). If there's a request for borderless full screen that covers the taskbar I'll probably add that.
- Added a progress bar to the initial loading screen.
- Added squirrel skin robes. You can now craft squirrel skin robes on the sewing table with squirrel skins and twine.
- Added wearing squirrel skin robes. You can now equip the squirrel skin robe with the use key (default R) while holding it.
- Added AI automatically clothing themselves. Now if a naked villager finds a nearby robe to wear, it will go over and put it on.
- Added loom. You can now craft a loom in the tailor shop by hammering 16 planks with a stone hammer. Adding twine to the loom will accumulate until 8 are applied, which will create a weaving.
- Added spinning wheel. You can now craft a spinning wheel in the tailor shop by hammering 15 planks with a stone hammer. Adding fiber to the spinning wheel will turn it into twine.
- Added sharpening stone. Now the carpenter will build a sharpening stone (grinding wheel) which will act as a boulder. Sticks used on it become skewers and rocks used on it become sharp rocks.
- Added sewing table. You can now craft a sewing table in the tailor shop which will be used to combine fabrics and craft items such as clothing and bags.
- Added AI carpenter loom building. The town carpenter will now build a loom in the tailor shop.
- Added AI carpenter spinning wheel building. The town carpenter will now build the spinning wheel.
- Added AI carpenter sharpening stone building. The AI will now automatically build the sharpening stone when possible.
- Added AI carpenter sewing table building. The town carpenter will now build the sewing table when possible.
- Added weaving. You can now create a weaving with the loom, although it doesn't have any uses yet. Will soon be used to create clothes, bedding, etc.
- Added weaving interactions. You can now pick up a completed weaving from the loom and move it around. No use yet, but will be used soon in creation of beds, clothing, etc.
- Added cooked squirrel (when removed from the skewer). Stacks to 18.
- Added cooked squirrel on skewer. You can now roast a skinned squirrel on a skewer over the stone campfire to cook it. You can eat it off the skewer directly or store it for later use.
- Added AI crafting cooked squirrels. The town barkeep will now cook and store squirrels when there are available skewers and skinned squirrels in the town.
- Added AI eating cooked squirrels. Villagers will now look for cooked squirrels instead of only blueberries to stay alive.
- Added hunger tolerance stat. Now certain villagers will wait a bit longer before searching for food when hungry.
- Added storage location for skewers.
- Added storage location for cooked squirrels.
- Added AI drinking. Villagers will now seek out water to drink at the town well when thirsty.
- Added AI organizing squirrel skin robes. The town tailor will now organize any robes laying around and bring them back to the tailor shop's storage area.
- Added AI crafting squirrel skin robes. The town tailor will now craft robes for the town as needed.
- Added stacking squirrel skin robes to 6, previously 1.
Fixes
- Fixed a rare bug where the game could potentially crash when loading a new game.
- Fixed a bug with loading a game.
- Fixed a performance issue that could cause frame loss the first time certain actions were performed per game session.
- Fixed a performance related bug.
- Fixed a bug where the FPS would drop for the first 0.25 seconds of a game load.
- Fixed a bug with the placement of the blacksmith shop.
- Fixed a bug where looms and spinning wheels weren't being detected by the AI.
- Fixed tree generation (increased by 25%) to compensate for the need of wood.
- Fixed a bug where initial image loading was showing on the screen as a flicker.
- Fixed a bug with borderless mode where the background was slightly showing (off by a few pixels).
- Fixed a bug with cooking skinned squirrels.
- Fixed eating so that villagers won't run off with food while eating, but instead stay and finish before leaving.
- Fixed genetic mutation to occur twice as often (it was a little too rare).
