Death - Players can now die! If either your hunger or thirst drops to 0, you'll start losing health over time. If your health reaches 0, you die. Eventually other ways to lose HP will be added, such as fighting and drowning. Upon death, the player's body is dropped to the ground. After a few minutes, the body will decay into a pile of bones, and a few minutes after that will completely disappear. While dead, the player will become a ghost (invisible to all other players, except a town shaman which will be added later) that can move around and spectate what's going on. As a ghost, a respawn button will remain at the bottom of the screen which currently respawns the player at the town center (will eventually tie into the pregnancy/birthing system).
Update Notes
Update 11/17/19 - Death mechanic now appears to be working, also enabled death upon 0 health. 0 hunger or water will cause 1 health to drain every 10 seconds. Once dead, the player can respawn by clicking the respawn button that appears while dead.
Update 11/16/19 - Took a quick detour and added more dead sappling graphics (was 5, now 20). Also fixed a bug where the ghost graphic was showing up during action animations for a split second.
Update 11/15/19 - Added the body drop mechanic (death = corpse, a minute later it becomes a pile of bones, and a minute after that it decays). Still need to add ghosts and balance the timers more before moving on.
