Town System Foundation - The start of the town system is now ready. Players enter the world assigned to a town (currently all go to the first town of 10) with the first objective of creating the stone campfire. This structure will be the center point of the town as it grows. It requires 9 rocks to build, sticks for fire fuel (which can be obtained by using a sharp rock on a dead sappling), and then a sharp rock to start the fire. More sticks can be added to keep the fire going longer. The length of the flame will change as things are balanced, but for now the fire lasts 30 seconds per phase (with phases being a full flame, small flame, just sticks and an empty campfire). Next patch the flame should last 5 minutes per phase.
By bringing rocks to the campfire, the one needed pile of sticks, and by starting the fire with a sharp rock, the player is awarded points. Whoever has the most points upon completion of the campfire, will be elected the town's leader. An announcement will be made across the top left of the screen letting all know who the new leader is.
The next step will likely be adding chat into the game, as well as death (leaving bodies behind and becoming a ghost).
Update Notes
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Update 11/12/19 - Added names for towns and players (currently randomly generated). Press Ctrl + N to toggle player names on and off. Also added announcements in game (for example when someone gets elected a leader, it announces it to the server on the top left of the screen).
Update 11/11/19 - Added in the leader election mechanic.
Update 11/10/19 - Stages for the fire are now working, and sticks can be added to replenish the fire. Fires will currently change every 30 seconds, but likely will be adjusted to 5 minutes in the next patch.
Update 11/8/19 - The sticks can now go into the stone campfire, and a fire can be started by activating it with a sharp stone. The fire is animated, and the next step is to have the fire slowly go out in stages and need refueling.
