Hello,
1) The major challenge of creating this game is to render thousands of Ai soldier each with individual ai etc. Few games in a similar category as of this game gives the ability to the player to run riot with thousands of ai soldiers but not allowed to control a single soldier or player character In case of RPG games max count of the individual soldier is in few hundreds each with unique ai and physics. While making EOD I want to blend both things together to give player ability to control thousands of soldier and also kill enemy soldiers with his sword. In early build maximum amount of soldiers controlled by the player are 700-1000(30-45fps). Last month I spend the majority of time to solve this problem because king with an army of 500 soldiers is just idiotic. So I need to rewrite 80% my previously written code, trade-off many things and finally, I can render soldiers I always wish for. In my last test, I can manage to run with 7500-11000 soldier at solid 60 fps on GTX 1050ti. I am still improving many things from pathfinding to collision checking but I am happy with the progress I made.
2)Towns and Villages: In EOD, I almost changed over 10s of times their design I am still not satisfied with it but I am planning to improve them later on early access.
3)NPC-Ai: Now each NPC ai will have their own schedule but they are not just brain-dead zombies roaming from one place to another. They will act and behave according to player actions
4)How complete is the game: To be fair If I want I can release game even tomorrow but I keep adding things into it. Anyways also all images and trailer are from last build game look much better now. After confirming a few things I will change them later.
Source: Steam Community (opens in a new tab)
