Hello there, Sorry for the late update I am sick since last 2 days making hard for me to post announcement or even use computer.

With Tactics manager player can set tactics for every single soldier to whole group of soldier.
Formation
Here is small video moving 500 soldiers on battlefield to set formation
First you need to set position of of whole unit like in Rts games. Each unit max consist 1000 soldier.
For Ai after lots of research I set on five main formation according to which Ai sets Up his army.
- Hammer & Anvil
- Frontal Attack
- Flanking Double
- Flanking Single
- Bull Horn
There are many things Ai consider before selecting any strategies but main is availablity of certain units like fast moving units for flanking or comparing army size of army for bull horn.From this well basically next strategy node is decided individually for every soldier like ex if ratio is 2:1 for opponent unit then soldier ai will try to form group of 2-3 and attack single individual soldier, Same goes for archers unit they always maintain some distance form their target unit.
There are many things Ai consider before selecting any strategies but main is availablity of certain units like fast moving units for flanking or comparing army size of army for bull horn.From this well basically next strategy node is decided individually for every soldier like ex if ratio is 2:1 for opponent unit then soldier ai will try to form group of 2-3 and attack single individual soldier, Same goes for archers unit they always maintain some distance form their target unit.
The basic things in tactics are pretty much self explanatory but in next blog I will explain them even further also I will improve Ui panels once I become's healthy:)
Edit: I wrote about how 1v1 combat works here Also I captured a few small snippets to understand how it works for video blog here is one Hitbox Note that it is still half baked I am going to add a few things before release and sheer size of battle(thousands of soldiers runtime) it is difficult for me to simulate realistic physics I need to sacrifice something.
Video captured in editor and video capturing software also working so it reduces performance bit.
