Hello, Although I wanted to make a video blog to explain systems I cannot able to make one(My voice really comes weird also text2speech makes it looks robotic) SO I am writing this huge blog explaining many things.
PS: I am attaching some videos at end of this blog so if you hate reading you could just skip this part. but It is important to read it.
World

I made this image to show power hierarchy in EOD.
EOD simulates the whole country who is in chaos and player start from the bottom ladder with a goal in the mind to become emperor.
The game allows you to micromanage things also possible to decide strategy based on many things.
The Emperor controls the whole country with his province divided between counts, Counts manages province with every count has his separate court with his province is divided into a number of settlements(villages/towns etc.). Lord control this town they are vassal of the count.
Also, Emperor and his every count have a separate council who works for their liege.
Council Positions are:
- Chancellor
- Marshal
- Tresurer
- Jury
- Jailer
Every council positions requirer certain attributes like to become chancellor character must have Diplomacy trait higher than other characters.
Titles
Titles are another important part of hierarchy with every settlement have office with which his owner rules.
Player start as Commoner i.e from a low level of hierarchy but can move upwards on the power ladder, With every title comes with certain benefits
and more power.
Three titles below Lord are
- Baron
- Nobleman
- Commoner
Titles are how every citizen is identified and it allowed him to perform various actions like to open a business you must have nobleman title, Or to run for office you also need Baron title
Here are the Office Positions
- mayor
- Marshal
- Treasurer
- Jury
- Jailer
Every position comes with certain benefits like you can bribe Treasurer to raid your opponent business, Or If you are Jury then you can demand a bribe from a criminal for low punishment etc.
Here is actually how it looks in game

With clicking on every province will take you to detail info about that province. Right side shows the Owner of that province with his name age clan he belongs to, Alos his different traits, gold, army size etc.
Below two dropdowns give the option to the player to sort his vassals based upon different parameters, same goes for family list also you can sort with different parameters such as his grandparents, wife, children, uncles, siblings etc. Left side shows settlement info with his population info from every citizen divided into different class/Religion etc.
Population
So now a population of settlement is divided into 3 classes(Low, Middle, Upper) every class have different needs like low and middle class needs common items(Food items like Salt etc, Metals for workers like Iron, Copper, Bronze etc)
while Upper class needs luxury items(Gold, Silver, Spices etc.)
Also, every settlement now generates different Resources so first generated good will be consumed in common market then allowed to sell in world market so the price of a good in that particular region will be dependent on Supply-Demand rule. So if player trade perfectly(buying an item from surplus supply region and selling in high demand region for profit). Also player now needs to have certain Title to able to trade, Player could buy a title from regions office.(It also allows for black marketing goods)
Tariffs and Spending
Every owner of settlement decide tariff applied on imported goods which sometimes makes goods more costly and deteriorating relationship with that regions owner basically it allows you to become Tarrifman
Also need to allow basic %spendings on different factors such as Education, Administration, Military Budget, Building Budget etc.
Trade
Trade window shows trade info for every resource with where it produced throughout the map and need vs population also a chart showing past 6 months activity for the price, production, need.

Image shows different trade resources available in the game.Video Shows how to buy
Video shows buying swords
PS: If you click on an item it will rotate to let you see the full view.
This becomes huge blog though :)
Here are a few more videos showing npc daily activities they have their own different schedule and ai for behaviour.
Planting tree
Activity 2
Also, hd version is very much is in works here is a small video
Standing FPS capture
Also I am going to release beta just fixing and balancing things sorry for delay.
