This update has the following changes:
- The kayak no longer turns on a dime, but rather glides and slightly tilts toward the predetermined path
- The kayak now slightly bobs up and down
- The ripples are slightly more visible and the water slightly less transparent
The changes are designed to be subtle but still experience enhancing.
I think the water is still too transparent, but if I make it more solid then it turns into an ugly gravy textured flow. It will be a real challenge to improve the water to look more realistic without hurting the frame rate, but I'll see what I can do.
