Greetings,
Due to some problems that you experienced with the 1.10 update, we decided to push the next large update chunk into this update and fix a lot of the problems that were reported. Here is a short list of the issues that are affected.
AI Movements
- Occasionally, (seems to be random) when you start the game, the AI would sometimes just be unreactive, simply not register your commands, despite giving responses. This problem has partially been fixed, in that it is a lot less frequent. If this happens to you, just exit the game and restart. Fixes the issue for most players.
AI Stuck in Resources
- AI won't get stuck in resources now, there is a major update in the way resources are registered by the AI characters. Units can now partially walk through them whereas villagers need to reroute, especially since they can interact with them.
No space, the border of the map
- This was not actually a bug but rather an implementation of new math to calculate whether or not nearby territory is valid. This seemed to be a good idea at first, but this cuts of a lot of buildable space especially on the first map, so this change will temporarily be undone.
Unit states, selection
- This was actually a problem since the beginning which we now tackled, specifically the issue with your units aggressing into enemy positions while overriding your commands.
- You can now choose between 2 states: Aggressive and Protective (aggressive is default). The aggressive mode will mobilize your unit whenever an enemy is nearby. The protective mode will mobilize your unit only if it is directly attacked. Therefore this mode is ideal to command your units around safely without the risk of losing your selection because they are busy fighting
New Structure: Watch Tower
A new structure has been added, the watchtower. This was planned to be included with the larger 1.2 update but with the change in recent events, it is now part of 1.11.
The watchtower is a weaker version of the turret, available much earlier in the tech tree.
Watchtowers deal slightly less damage and are significantly less durable.
Minor changes
- Enemy units stuck in the lower wall: fixed
- Friendly units not passing a mountain on the right side of the first map
- UI updates
- Blacksmith 3D UI error: fixed
- Generator structures not displaying the number of workers correctly
- Enemies at camps attacking you instantly: fixed
- Early enemies overpowered: balaced