Hail, Dreamers!
Take a second to check out our latest patch notes and feature additions below. We will continue to polish and update every aspect of the game well after implementation, so we ask that you please continue to submit your feedback (and hopefully update your reviews!). The community we build is very important to us, and to you!
FEATURES
-Added saved character selection screen (allows multiple saves)
-New colored loot beams! (allows targeting to view/interact with items)
-New foes
-Implemented XP depreciation based on Player Level vs Foe Level
IMPROVEMENTS
-Numerous updated visuals/lightning effects
-Added more details/assets to various zones (most notably in the Old Village zone)
-Improved numerous animations and particle effects
-Added a "Restore to Defaults" button to the Controls menu
-Adjusted consumable's drop rates for both single and multi-player
-Re-balanced the difficulty/stats of many foes
FIXES
-Updated collision with various objects and environments to prevent falling through the world (most notably in the Catacombs zone)
-Improved checkpoints to avoid never-ending load bug
-Fixed bugs preventing certain assets from loading properly
-Fixed displaying of weapon shortcuts when the weapon is missing
Stay tuned for many more updates, including a big announcement in the coming weeks detailing some of the more exciting and game changing features you can expect to see along our roadmap of development.
Early Access is about taking as much abuse as necessary from our fans and critics alike, so bring it on! Your passion for a quality product continues to drive us forward, and we appreciate all of you. Thank you.
Best regards.
Enjoy!
