Greetings, Mortals!
The patch 0.28 is now live along with many fixes and improvements, but also some features:
FEATURES
New inventory row added (18 items in total)
New Armor system: armors aren't percent based anymore. This means that players will be required to keep looking for new gear
New animations: spear movement, jump and block (attack still missing)
New Blessing (rarity): Magus, (applied to armor pieces)
Values are now displayed on Settings UI along with every slider
Gamma configuration is now available on Settings UI
Checkpoint added to Desert's exit
Equipment durability generation updated
Repair algorithm changed to work at a constant rate (not random)
Added "DC_Seed" console command (will output the seed of any built dungeons, only work on server)
Ambiance sound added to initial room
IMPROVEMENTS
Foes movement much smoother and coherent on clients (over network)
Foes AI improved: better target selection and better environment sense, this will vastly diminish misbehavior like gathering on doors on Old Village and attacking through walls.
Revised damage dealt by all Foes
Control settings UI visuals improved (still needs some improvements)
Damage and armor algorithm updated
Old Village dungeon spawners and loot revision (the second floor specially).
Old Village path (nav-mesh) improved: Foes are now able to climb stairs, being blocked on [open] doors case was also diminished.
Foes paths (nav-mesh) improved on Catacombs
Magick projectiles now have a small life-time
PT-BR localization updated
Challenge vase's loot now drop more potions (probably too much now)
Old Village's challenge and Fat Ogre attributes revised
Quest item totems light updated
Undead's attack range updated
Missing equip / unequip animations on some weapons
Vases removed from Dungeon's initial rooms
Foe spawn chance increased (overall)
Player's life regen rate increased while inside the starting room
Foes are now able to walk on Dark Temple's / Desert's entrance
Paragon Foes attributes revised
Chat now outputs console-command's log phrases (including warning when a command wasn't recognized)
Item Description UI pop in / out animation changed to fade
Special description text wrap (when needed) on Item Description UI
Items that aren't visible (on ground) won't receive highlight anymore (still need to fix some issues on clients)
Inverted inventory's mouse interaction buttons updated: now right mouse button performs auto-equip while double click does drop
Hell's creep Foe attributes revised
FIXES
Never ending load after dying on Catacombs challenge
Arbalest animation causing arrow visuals to stay on Player's hand (another cases like this still remain to be fixed)
Dark Temple's ending room missing light
Light transition not working across dungeon borders
Missing highlight and misplace pivot point on some armors pieces
Foes animations becoming locked after receiving damage on client
Bows being vertically spawned
Potion cool-down bar not working
Some missing ambiances sounds (ambiance-volumes updated)
Gargoyles not being spawned in some circumstances
Foes being spawned stuck on Old Village
Enjoy!
