This update enables physics interactions between all parts.
This is a big change and significantly affects how the game plays. Please report any bugs to [email protected]
*Physics enabled interactions*
- Physics, collision, and gravity are now always enable for loose parts and assemblies.
- Parts are grabbed with strength limits - assembly mass affects handing. Two-Handed grabbing (VR only) improves handling of heavy parts
- After uninstalling, collision against other parts is disabled until the uninstalled part is clear of collisions
- Collisions against other parts can be briefly disabled via a context menu option. This can aid
- with part installation or separating embedded parts.
- A ghost rendering of a part will appear when collision is disabled.
- Implemented physics base impact sounds.
This update also includes new content:
- Exhaust Components.
- Alternate valve cover
- Alternate oil fill caps
- Wrinkle coat paint options for both valve covers
- Anodized timing gears
- Tire Changer
Other changes:
- Made tires removable from wheels and added a simple tire changing machine to facilitate installing and removing tires from wheels.
- Wheels will now eventually fail from fatigue cycles.
- Wheel studs will eventually snap from fatigue cycles.
Common features and improvements:
- Tires have been separated from the wheels and will fatigue independently
- Seats have been separated from the chassis
- Wheels and wheel studs now fail due to fatigue
- Improved installation behavior of many parts
- Improved collision shapes for many parts
VR:
- Parts can now be grabbed by both hands simultaneously
Desktop
- Improved character movement against walls
Bugs:
- Fixed painting behavior on many parts
- Fixed handling of brake fluid recovery bottle.
- Fixed bug causing parts to teleport to the hand after uninstalling.
- Fixed bug causing the front lower control arms to disappear when grabbing with two hands.
- Fixed collision geometry in garage to prevent parts from getting lost in walls