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Update 0.38 Raytracing

Hi, decided to upgrade the game visual and use the capabilities of RTX cards.

Have heavily changed the light and shadows in game. To it raytracing was enabled.
Old Skysphere was replaced by new Unreal Engine Atmospheric Sky and added Volumetric clouds.
I have also increased the grass and small foliage density and visual range.

Please note, this is first iteration of new look. I will have a close look on performance and its optimization. Also some parts of the day need to be tweaked - especially the morning before sun rise. To it comes clouds movement and density during rain or storm. Also there is a performance hit on large open grass area - meadow (where the rabbits are). I will consider to rework it.

A performance boost should come in future with DLSS technology. Unfortunately newest Unreal Engine version has some issues with open area grass - so I am not able to implement DLSS right now, which would be really helpful.

For those less fortunate - I have added new parameters in Video Settings. You should especially lower the Grass Density, Grass Distance and Shadows.

Please note the game is still in development and I can not rely on old technology for so long. Also I hope to transfer the game on Unreal Engine 5, so I need to have it up to date to newest UE versions.

Thank you for your support! Please do not forget to review the game - it helps a lot!

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator