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Udpate 0.33.008 Food and Hydration Changes

Hi, pushed this small update to check changes due to newest Unreal Engine, gameplay difficulty and some fixes.
As some players do not comprehend, that a hardcore survival game requires to care for food and water resources and they just give bad reviews, I have made following changes.
Player Stat on Spawn per each difficulty:
1) Eden - Full Food, Full Hydration
2) Hard - Half Food, Half Hydration
3) Hell - No Food, 250 Hydration

Done some fixes to boomerang, now it should better detect collision, especially with terrain. Same goes for bird falling from sky to ground after being hit. Boomerang is currently intended to hunt birds and will be expanded to hit other animals later.

Also I have changed the game to newest stable version of Unreal Engine 4.25. This will help to switch to announced UE 5, which should be available next year.
I had to remove some underwater ambient life, as it does not work with new particle system,

Therefore I will not address following due to heavy changes between UE4 to UE5, until new engine is settled: particle systems, water environment, sky sphere, clouds.

New engine will help me to make new volumetric clouds, water system (ocean, pond, river) and sky. Also particle system will need to be redesigned.

Currently I am finalizing the boat and raft mechanics - which may be available even next weekend within a major update.
Next planned mechanics are: horses, firearms and clothing.

Thank you for your support!

Juraj Bachar
Game Creator