
Please note that Steam has changed the update policy for games. Make shure your game is updated to 0.30.000 (See in changelog tab in menu). If not - try to schedule game update manually on Steam.
New update brings new much more easier game difficulty setting intended for casual players. We made this decision based on player feedback.
When I have decided to start new survival title two years ago, we have set the target group on hardcore players looking for something even more challenging. But after Early Access release on Steam on late October last year a lot of casual players had bought the game and got too frustrated dying after several minutes of gameplay.
So we have decided to make the game much easier and introducing a new game difficulty named “Eden”. On this setting loot volume is increased 10 times. Also stamina is switched off expect for jumping.
As the core gameplay is based on energy usage in calories – the most changes are intended to it. On Eden settings the idle energy consumption is set to one third of normal. The movement speed and being wet does not affect the energy consumption. To it zero energy does not mean dying of exhaustion anymore.
The chance to rain is reduced to 10 percent and there will be no rain on first day. There are no storms that could extinguish fire of unwary player. The amount of Komodo Dragons was reduced from three to one. But it can be still pesky – and might seek and eat meat, fish, or eggs stored in player’s camp.
But the energy amounts needed for crafting – such as tools, weapons, shelter - has not changed.
Players will have still previous difficulty settings available as “Hard” and “Hell”. In this case stamina is on, as well as impact of character movement and condition on energy consumption. And low energy will mean slow death due to exhaustion. To it loot volumes are reduced and chances of rain or storm are increased.
The update brings also other new features.

Banana trees have now full life cycle and growth randomly in jungle area. When fully mature – they will grow bananas for player to eat. So players now have to search the area more actively and notice fully grown banana trees with fruits and not rely on previous gameplay.
Next feature is the character being dirty. The more the character moves – the more dirty it will get. To clean it – it has to swim in water. The advantage of being dirty is that animals will notice player only on close distance. This will help to hunt then f.e. rabbits or as protection against predators as bear, komodos or crocodiles. Being dirty has no negative impact yet. This will be changed when illnesses will be introduced. Being covered in mud might also help you to prevent malaria from mosquitoes in swamp area in future.

Following updates will focus on map changes and whole map will became accessible. Conquering the swamp area, player will move towards rescue. Some plants have been already replaced such as coconut palms, ferns, banana trees. The beach is dirtier with fallen leaves and dried grass, rock slopes are more detailed. As Epic Games has made for Unreal Engine developers lot of photoscanned materials available – we plan to use them and reskin the map.
On side of game mechanics we plan to add clothing, firearms, horse raiding and new characters. Also boat rowing might be introduced. A new second map with new “areaz” should be available to the end of the year.
Take care and thank you for your increasing support.
Juraj (DuroBulo) Bachar
Game Creator
