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Third Person Mode Coming in Alchemy Garden Alpha 3.3

If there is one question that I get asked from time to time, it is: Will there be a third person mode for Alchemy Garden? And the truth is that the answers on my part have been changing over time. Although the game is designed to be played in first person mode, over time the idea of ​​implementing the third person mode has been increasing.

One of the main reasons is the "motion sickness": There are players who feel dizzy when playing games in first person mode and therefore cannot enjoy the experience properly, or directly decide not to play this type of games. For me it is very important that the game manages to be friendly and inclusive and thanks to your feedback the decision has been clear.

But there are also other reasons, such as the customization of our character. Both me and my wife are very happy that you liked the last NPC update, so I think it's the perfect time to allow you to create your own alchemist!

We can change our hairstyle, face type and skin color, and it is also rumored that one of the townspeople, Patchy Goldthread intends to open a small shop where he will sell pieces of clothing that we can collect to further customize our alchemist.

When will it be available?

For now I already have implemented the change of cameras system and the movement in the third person. Including the animations of gathering, using the axe, the pickaxe and the hoe.

As far as customization, I have completed the first iteration where we can change the aesthetics of the character and a closet where we can change our clothes. Although I still have some work to do with the interface design, icons and controller support.

During the next few weeks I will be modeling the clothing, so I cannot guarantee an exact release date.

The ideal for me would be to launch it at the end of February if there are not too many problems or unforeseen events.

Other changes for Alpha 3.3

Apart from the implementation of the third person mode and character customization I am working on some changes for the next update, the most important are:

  • Some crashing fixes.
  • The deterioration of the walls and floors will be balanced, many of you have told me that they break too often so I will make changes to make them more resistant over time.
  • I'm optimizing the architecture of the level loading system so they load faster.

And this is all, thank you all very much for your support and for your patience. Remember that in our Discord you can leave your feedback or follow the project more closely.
Sincerely,
Rubén