Hey Guys!
I've been working on going through each item in the game and calibrating them to be more/less breakable. Along with that I also changed the damage threshold of some items. I'll probably have to do another round of calibration but for now its working much better.
Here is a list of the things included in this patch:
- Added new main menu!
- Fixed issue with items floating away sometimes when grabbing.
- Refactored BaseItem and BaseHand (fixes general grabbing issues and more organized)
- Modified weapons to enable CCD on pickup (this fixes issues with the weapons sometimes going through items)
- Changed some items to use static mesh (some items did not break anyway so this is much more efficient).
- Implemented grabbing static mesh items.
- Fixed issue where items would sometimes break when colliding with yourself.
- Fixed issue with level transitions.
- Adjusted item on item collision to work better.
- Re-calibration of all items in the game including their collision bounds, their collision settings, and break-ability.
- Fixed issue where you would sometimes lag when looking.
