WWTDAA features traditional turn-based combat in the style of classic JRPGs, with a few twists! This announcement will discuss the intricacies of the ground combat system.

Since each zone is pseudo tile-based, players can initiate ground combat in any zone where enemies are present. Combat could be initiated after select dialogue choices, or simply through hostile encounters. Certain events will also lead to ground combat, but these will be covered in a future announcement.

Each of the playable characters has their own distinct attacks, as well as each of the enemies. By knowing enemy attack patterns, the player can also know when to defend against stronger attacks.
Now, defense has a double purpose as well.
Energy (similar to your Mana in fantasy games) is depleted when using skills or devices that require physical / mental exertion. Defense will help the regen rate of Energy, which is usually low per turn (unless built with Passive skills / Accessory / Buff Items).

Each playable character has a special mode that changes the original attack. See Valgor's basic attack, 'Chainsaw Arm', and the description for sustained mode (image above).
Below is the corresponding GIF to show the sustained mode in action!

Watch the Pre-Alpha Footage #1 video to see the full battle!
Knowing when to use and when to regen energy will be the difference between victory and defeat in Who Wants To Destroy An Alien!
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So, how will you play WWTDAA?
Will you focus mostly on Ship or Ground combat?
Wishlist & Follow WWTDAA for more news throughout development!
-SZ
