WWTDAA has two combat systems in play. This announcement will cover Ship Combat as well as the Public Transportation option, should you lose your ship!

Ship Combat in WWTDAA is inspired by duels in Suikoden games.
Plasma, Laser, Lightning are the three options.
Laser eats Plasma. Lightning short circuits Laser. Plasma deviates Lightning.
For battles against simple enemies, instead of Dialogue, the Scanners will indicate possible enemy options.
There is also an Energy Distribution mechanic that is contextualized to each attack. Plasma shoots more, laser fires for longer time, and lightning is more powerful if more energy is directed to Weapons than Shields.
It's worth mentioning that it's useless directing power to Shields once they are gone, so, pay attention to your status bars!
Even if your ship is lost, it's not the end of the game.
WWTDAA is a Simulated Battle Royale experience, after all!
You'll be presented with the option to Board the enemy ship if their shields are down, or take an Escape Pod to the nearest Station.

Boarding enemy ships and defeating the pilot will land you their ship. There will be over 20 ships in the game, so, expect to see some variety!
Now, if you prefer to not use a ship for any reason, or if the character you choose doesn't like ships (looking at you, Baoth), then Public Transportation is an option.
Behold, a preview of Public Transportation Shuttle interior design!

The final zone is the TV Show Arena, and you can reach this zone at any point in the game that you wish. Just know that, arriving sooner means facing more enemies and you'll also be weaker without the booty gained from exploring!
Hope you enjoyed this update! ːsteamhappyː
See the video on the Store Page for Pre-Alpha footage covering the first month of development!
SZ
