
Happy Holidays! Hope you are having a wonderful season!
This will be a short announcement, just to cover some extra info on game design.
Who Wants To Destroy An Alien (WWTDAA) is somewhat of a unique concept. Each of the characters begins at a different starting point on the map. There are many zones throughout the map, some having side quests or just items to be found.
Also, the game is not procedurally generated. Every zone is being crafted, just as the old JRPGs. However, it will be impossible to find everything on a single playthrough, because the A.I. will also be solving quests and finding items throughout the map! Every time you move on the greater map, all of the A.I. will do the same. Each 'turn' on the greater map can cause events to unfold on each of the zone maps, similar to 4x games.
Some zones may even become unavailable throughout the game. A good example is that the Fast Food zones where players may acquire food, can be robbed and 'disabled' in order to prevent the other A.I. characters from purchasing items before arriving at the final arena. It's not even a quest, just a thing. It's a Cyberpunk world, after all.
Now, on the topic of items, many JRPGs have a static list of known items. Similar to MOBA games, some of these items function as the core of character builds. We want to make this possible with WWTDAA. There will be passive skills and items to allow character builds to vary, in order to make that final arena showdown unique each time! These items will be placed in key locations on the map, so it will be possible to rush them from the start.
Different playthroughs will lead to different results. Think of the final arena as a set of rooms that have to be cleared. Who will be there, and how their build has resulted, will not be procedurally generated, as much as artificially generated through the A.I.'s progression as you play the game.
And A.I. have a chance to meet each other on the field, so they may not all make it to that final showdown!
In terms of development progress, the core mechanics are done, including character skills and animations. We are still working to create the world zones, the ship interiors, and define quests, so there is still much to do.
We will continue to post progress updates as the development continues.
WWTDAA is scheduled for Early Access release in 2019.
Give the game a Follow & Wishlist to stay informed!
Best regards,
SZ
