Based on some curator feedback I made some minor modifications to the games map generation and monster pool.
What's new in v1.1:
- Maps are a lot more 'messy' (non-linear)
- Level 1 is shorter (~5 rooms decreased from ~10)
- Level 1 has more enemies including some aggressive enemies
- Windy rooms appear after level 2 (previously 3)
- Introduced a 'hold turn' option, press space to do nothing this turn
- Bumped Bash cooldown to 3 turns (previously 2)
these changes are intended to give you more action from the get-go.
I'm aware that the game isn't readily available at the moment due to a mandatory waiting period. But I still prefer making these posts to keep the page alive and get a rough history log.
// Linus