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Weekly update 17: Hard Mode

Gameplay:

Beat the game by reaching the exit to unlock next tier
Tier 1: Everything is normal.
Tier 2: Legendary cards in stores are more expensive.
Tier 3: Enemies have more HP.
Tier 4: Bosses have more HP.
Tier 5: No rewards for defeating bosses.
Tier 6: Enemies are more powerful.
Tier 7: Boss abilities are stronger.
Tier 8: No starting bonus.

Optimization:

Optimize the game to solve the problem of lag and framerate drop.
The experience of operating cards is optimized.

Bugs:

Fixed issue where enemies who've died still have their info cluttering the screen.
Fixed issue where card clunkiness caused by quick play.

Balance Adjustment:

Shaman:ATK+4 -> ATK+3
Bloody Abomination:HP 60 -> 52
Golem:Damage 2 -> 3