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Weekly Update 13: New Cards

Add 4 New Cards:

Cards Balance Adjustment:

Charge Punch:
Costs 1, Deal 4 damage. Finishing Move: Deal another 8 damage. ->
Costs 0, Deal 2 damage. Finishing Move: Deal another 6 damage.

Dynamic Punch:
Costs: 2, Deal 10 damage. Finishing Move: All other enemies take 10 damage. ->
Costs: 1, Deal 6 damage. Finishing Move: All other enemies take 6 damage.

Excited:
Costs 1, Draw 1 card. Finishing Move: Shuffle 8 random cards from your discard pile into your draw pile. ->
Costs 0, Draw 1 card. Finishing Move: Shuffle 6 random cards from your discard pile into your draw pile.

Drain Life:
Deal 14 damage. If you kill the enemy, shuffle 5 random cards from your discard pile into your draw pile. ->
Deal 14 damage. If you kill the enemy, shuffle 4 random cards from your discard pile into your draw pile.

Flash Heal:
Shuffle 10 random cards from your discard pile into your draw pile. Recycling. ->
Shuffle 8 random cards from your discard pile into your draw pile. Recycling.

Vampire's Shroud:
Talent. Whenever you kill an enemy: Shuffle 5 random cards from your discard pile into your draw pile. ->
Talent. Whenever you kill an enemy: Shuffle 4 random cards from your discard pile into your draw pile.

Staff of Order: Costs 2 -> 3.

Divine Shield:
Gain 15 block. Remove all your block at the start of the next turn. ->
Gain 12 block. Remove all your block at the start of the next turn.

Fully Armored:

Gain 18 block. Shuffle 4 Imprison cards into your draw pile. ->
Gain 15 block. Shuffle 4 Imprison cards into your draw pile.

Optimization:

The deletion function of the shop supports deleting more than one card at a time.
Add what lvl death was at or was killed on the history scoreboard.
In history scoreboard, beat the game by killing Death shows "Defeat Death".

Bugs:

Fixed the problem that not all cards unlocked can unlock achievements: Collector.
Fixed some UI display problems.