
Added 5 new monsters, added new level rooms, each floor from 10 levels ->12 levels.
Death deals damage 10 -> 4 (when he first appear). Initial damage 1 -> 4.
Cards with "legend" keyword can be unlimited refresh in the store.
When choosing cards, you can skip to get some golds.
Added game speed options.
Cards:
Stoneskin: If you have no equipment, gain 6 blocks. Otherwise gain 2 blocks. --> Gain 4 blocks. If you have no equipment, gain another 4 blocks.
Miracle: Can only be played if your discard pile is empty. Deal 99 damage. --> Deal 0 damage. If your discard pile is empty, deal another 99 damage.
Impotent Rage: If the top card of your draw pile is an Attack card, double all damage you deal this turn. Otherwise, halve all damage instead. --> If the top card of your draw pile is an Attack card, double all damage you deal in a turn.
Meditation: Pick 1 card from your library. Replace all cards in your hand with a copy of it. --> Pick 1 card from your discard pile. Replace all cards in your hand with a copy of it.
Soul Catching Arrow: Damage 2 -> 4.
Flash Heal: 8 cards -> 10 cards.
Punch Gloves: Chance 25% -> 20%.
Wind Feather: Chance 20% -> 15%.
The effect of the Outbursts will not be triggered by Sneak Attack.
Monsters:
Bloody Eye: HP 40 -> 60,heals 20% health per turn -> heals 8% health per turn, base damage 4-> 2.
Fire Dragon: Atk + 4 -> Atk + 3,HP lowered 80 -> 70.
Fallen single: At the time of death, deal 5 unblockable damage -> deal 4 unblockable damage,Bweb Bwea Astn: HP 60 -> 50.
Demon's Skull: HP 111 -> 88.
Ghost Bride: HP 100 -> 200,heals 20% health per turn -> heals 10% health per turn.
Headless Horseman: When resurrected, get buff Counter (The next 3 cards you play has no effect).
Hydra: Destroy all poisons. Damage 1 per destroy -> Damage 2 per destroy.
Adventures:
Vampire becomes first floor adventure.
First floor: The card stack gives 5 card selections -> 3 card selections.
First floor: Hidden room gives 2 card selections and 100 golds -> 1 card selections 150 golds.
Others:
Performance optimization to reduce CPU usage.
Several feedback bugs have been fixed.