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Weekly Patch 4: Balance Adjustments

Hello, everyone, thank you for your feedback, which has given us a lot of help and ideas. Balance adjustments were made to the game this week. There are still many deficiencies in the game, we will continue to improve the game. Thank you for your support!

Player:
At the start of your turn, draw cards until you have 5 cards in hand. -> At the start of your turn, draw cards until you have 6 cards in hand. (need to start a new game)

Top of Your Draw Pile Cards:
Confidence: If the top card of your draw pile is an Attack card, it deals 8 damage. Otherwise, deal 2 damage. —> Deal 4 damage. If the top card of your draw pile is an Attack card, deal another 4 damage.
Danger Sense: If the top card of your draw pile is not a Defense card, gain 8 blocks. Otherwise gain 2 blocks. —> Gain 4 blocks. If the top card of your draw pile is a Defense card, gain another 4 blocks.
Killing Instinct: Deal 4 damage. Shuffle 2 copies of this card into your draw pile. —> Deal 8 damage. Put a copy of it on top of your draw pile. Costs: 0 -> 1.
Survival Instinct: Gain 4 blocks. Shuffle 2 copies of this card into your draw pile. —> Gain 8 blocks. Put a copy of it on top of your draw pile. Costs: 0 -> 1.
Inspiration: Pick 1 card and shuffle 2 copies of it into your draw pile. —> Pick 1 card and put a copy of it on top of your draw pile.
Buried Secrets: Pick 1 card from your discard pile and shuffle 2 copies of this card into your draw pile. -> Pick 1 card from your discard pile and put a copy of it on top of your draw pile. Costs: 1 —> 0.
Gamble: If the top card of your draw pile is a Skill card, gain 3 energy. Otherwise lose 3 energy. —> If the top card of your draw pile is a Skill card, gain 5 energy. Costs: 0 —> 2.
Silver Axe: Whenever you play a premium card, shuffled it into your draw pile instead of into your discard pile. —> Whenever you play a premium card, Put it on top of your draw pile instead of into your discard pile.

Outmost Effort Cards:
Sonic Blade: Deal 2 damage, draw 2 cards. —> Deal 4 damage. Outmost Effort: draw 2 cards.
Jump Back: Gain 2 blocks. Draw 2 cards. —> Gain 4 blocks. Outmost Effort: Draw 2 cards.
Shadow Bolt: Deal 2 unblockable damage. Outmost Effort: Deal another 10 damage. —> Deal 4 unblockable damage. Outmost Effort: Deal another 8 damage.
Shield of Shadows: Gain 2 blocks. Outmost Effort: Gain another 10 blocks. —> Gain 4 blocks. Outmost Effort: Gain another 8 blocks.
Barbarian Axe: If every card in your hand is an Attack card, gain Atk + 4. —> Outmost Effort : Gain Atk+2.

Talent Cards:
Strength: premium card -> epic card.
Intelligence: Add keyword “Legendary”.
Tactical Advantage: Add keyword “Legendary”, epic card -> premium card.
Outbursts: Add keyword “Legendary”, epic card -> premium card.
Holy Grail: Remove keyword “Talent”.
Ring of Infinity: Remove keyword “Talent”, epic card -> premium card.
Crown of Greed: Remove keyword “Talent”.

Other Cards:
Heal: Shuffle 4 random cards from your discard pile into your draw pile. —> Shuffle 5 random cards from your discard pile into your draw pile.
Drain Life: Deal 12 damage. If you kill the enemy, shuffle 4 random cards from your discard pile into your draw pile. —> Deal 14 damage. If you kill the enemy, shuffle 5 random cards from your discard pile into your draw pile.
Vampire Shroud: Whenever you kill an enemy, shuffle 4 random cards from your discard pile into your draw pile. —> Whenever you kill an enemy, shuffle 5 random cards from your discard pile into your draw pile. Costs: 1 -> 0.
Self Heal: Shuffle 2 random cards from your discard pile into your draw pile. Draw 2 cards. —> Shuffle 3 random cards from your discard pile into your draw pile. Draw 1 cards.
Hellfire: Deal 2 damage to all enemies. When this card enters your discard pile: deal 4 damage to all enemies. —> When this card enters your discard pile: deal 3 damage to all enemies. Premium card -> normal card. Costs: 2 -> 1.
Hellish Wall: Gain 2 blocks. When this card enters your discard pile: gain 2 blocks. —> When this card enters your discard pile: gain 4 blocks. Premium card -> normal card.
Charge Punch:Deal 2 damage. Finishing Moves: Deal another 10 damage. —> Deal 4 damage. Finishing Moves: Deal another 8 damage.
Perception: Look at the card on top of your draw pile. If it is a non-Equipment card, put it in your hand. It costs 0. —> Draw 1 card. It costs 0.
Blastwave: This turn, each energy consumed deals 4 damage. —> This turn, each energy consumed deals 3 damage.
Absolute Defense: Gain 12 blocks. Choice: Gain another 8 blocks. Destroy —> Gain 16 blocks. Choice: Gain another 8 blocks. Destroy
Golden Axe: Whenever you play an epic card, draw 2 cards. —> Whenever you play an epic card, draw 1 cards.
Card Expansion Pack: Legendary. Put 5 random cards in your hand. They cost 0. —> Legendary. Put 4 random cards in your hand. They cost 0.
Phantom: Draw 4 cards. -> Draw 3 cards.
Psionic Missiles: Costs: 0 -> 1.
Ghost Armor: Costs: 0 -> 1.
Extreme Exertion: Costs: 0 -> 1.
Magnetic Wristbands: Costs: 3 -> 2.
Cloak of Shadows: Costs: 2 -> 1.
Charged Shield: Costs: 3-> 2.
Shabby Axe: Costs: -> 1.
Balanced Strike: Damage: 4 -> 5.
Double Kick: Damage: 2 -> 3.
Thunderclap: Damage: 10 -> 12.
Brainstorm: Normal card -> premium card.
Exhume: Normal card -> premium card.
Meditation: Normal card -> epic card, costs: 1 -> 0.
Frost Shield: Premium card -> normal card. Blocks: 8 -> 12.
Savage Blow: Premium card -> normal card.
Eclipse: Premium card -> normal card.
Nvincibility: Add keyword “Destory”.
Impotent Rage: Remove keyword “Legendary”.
Love Call: Add keywords “Legendary” and “Talent”. Premium card -> epic card.
Parasitic Armor: Add keyword “Legendary”.

Card Name:
Side Step -> Jump Back.
Cross Jump -> Side Step.

Add 4 New Cards: No. 8 Pencil, Love, Disguise, Paranoid. The event gives these new cards instead of giving the Buff.
Add 2 New Cards: Outbursts, Crown of Greed. Which was mistakenly submitted in the last update.

Monsters:
Boss: Bweb Bwea Astn HP lowered: 80 -> 60
Changed the monster combo for the first four levels.