Added 2 New Types of Towers

- Added 2 new towers (1x1 space, 1 ground-only tower + 1 air-only tower)
Added 1 New Type of Attribute

- We’ve added a new attribute ‘LUCK,’ following ‘STRENGTH’ and ‘WISDOM.’
Added a system that allows separate growth of two different factions (Kingdom/Monster)

- Previously, the Kingdom & Monster forces have grown at the same time. However, after this update, the two factions will grow at a different pace based on the type of the stage that are currently in progress.
All objects will be removed from the field when you defeat the boss
- When you defeat the boss, all the boxes & pile of bones will be removed from the field. Also, all souls that the player have obtained from the boss stage will be removed, which means that the player will not be able to earn additional ‘Monster Conquer’ Experience.
Improved Monster AI
- Now, when a monster gets attacked while they are in a ‘Neutral’ state, they will react based on the distance from the enemy & the characteristics of the enemy. When the monster is in its ‘Neutral’ state, they will help nearby allies when they are in combat. Also, the range where the monsters ‘chase’ their enemies will increase when they find an enemy within their ‘patrol’ range.
Rabbit Shop has been updated

- You can now unlock new slots that sell cards. New non-random cards have been added, allowing you to purchase the card that you want (you can only purchase one card using this feature)
- You can now purchase additional card (equip) slots and increase the limit of the No. of cards that you can own at your Card Pouch. The number of cards you can own at the beginning has been adjusted (15 5).


- Enter the Card Pouch at the main menu of each chapter and click on the ‘+’ button located at the right side of the card slot (top-left part of the screen) to purchase Card (Equip) Slots. Also, you can increase the limit of cards you can own by clicking on the purchase UI at the right side of your Card Pouch.
Adjusted the Coldness & Thirst Gauge in Chapter 2/3

- Changed the penalty caused by the Coldness Gauge in Chapter 2: When the coldness gauge is depleted, you will lose 1 HP every 3 seconds, receive a slight penalty in movement speed, and the speed of the object interaction (yellow) gauge will slow down
Changed the penalty caused by the Thirst Gauge in Chapter 3: When the thirst gauge is depleted, you will lose 1 HP every seconds, a trap will be triggered when the mirage object is operated, and the number of mirage soldiers will be reduced.
Added Accessory ON/OFF Feature

- The player can now equip/unequip accessories using the active skill that is added when you equip an accessory.
Added Tower Construction Progress Gauge

- When the player uses a Goblin Worker to build a tower, the progress of the construction process will be displayed in the form of a gauge.
Addition of a ‘Tower Repair’ feature

- You can now repair damaged towers using Goblin Workers.
You can now obtain resources when destroying the tower (in proportion to the HP of the tower)
- Now, instead of being able to repair the tower, the amount of resources being dropped will be adjusted in proportion to the remaining HP of the tower.
Other Features
You can now move by clicking your mouse

oxygen gauge has been increased by 1.5x
We have added a control guide when using “Look Around” mode.
We have made significant changes in the 1st & 2nd Prologue Mission.
We have made multiple changes in the opening cut scene
We have added an animation for the main menu screens of each chapter