Reworked the unlocking method of wild monsters with higher grades + Added a new Boss Monster Stage


- We have changed the current unlocking method of wild monsters. (Previous: Stronger wild monsters appears as the user progressed through the stages. Now : Stronger monsters appears on the field whenever the user defeats the Energy Stone Boss Stage (random encounter). You can clear the Energy Stone Boss Stage 3 times in total, and the monsters will become stronger every time you clear a single stage.)
To fight against the enemy forces that grow stronger each mission, you need the ‘Soul’ of a stronger wild monster. You can obtain the soul of stronger monsters by clearing the Energy Stone Boss Stage. The monsters will become stronger after you clear each stage, as they will be protected by stronger guardians and equipped with more powerful skills, so be careful before entering each stage.
Addition of an Epic Monster (new grade) + Epic Monster Stage.


- We have added an ‘Epic Monster Stage’ in the Progress Scroll. Each chapter consists of a unique Epic Monster Stage that will randomly appear as you make progress in each chapter. You will be able to obtain an ‘Epic Monster Soul’ when you clear an Epic Monster Stage. You can summon a special monster using the Epic Monster Soul at your Inventory > ‘Epic Monster’ Tab.
Addition of a new Boss + Changes in existing Boss Stages
Degraded existing Chapter 1 Boss to ‘Epic’
- The existing boss of Chapter 1 has been degraded to an ‘Epic’ monster and can be seen in the field. We have replaced the previous boss with a new monster that we have newly developed.
Replaced the entire structure of the Boss Stage of Chapter 3 + Changed the Progression Method
- We have changed the structure of the Boss Stage of Chapter 3. We have also added a new level design that fits the new structure to change the progression method (flow) of the stage.
Addition of a ‘Monster Command’ System + A store that sells various Command Skills.
Monster Command System
- You can purchase various ‘Monster Command’ skills at the ‘Command Skill Store’ to make the monster move, teleport, and even protect you. To use the ‘Monster Command’ skills, a specified amount of ‘Command Energy’ will be consumed. You can check the consumed Command Energy at the upper-right corner of your screen in the form of a ‘gauge.’ You can replenish your Command Energy by obtaining energy ores that are randomly placed throughout the entire field.
’Command Skill’ Store

- A store where you can purchase various ‘commands’ will now appear in the field. At the ‘Command Store,’ you can purchase command skill slots and various passive (command) skills with energy ores.
Adjusted the difficulty of the Prologue mission
- We have adjusted the difficulty of the first mission, which begins with a tutorial right after you escape from the kingdom. The difficulty has been readjusted to make sure that the beginners can clear it without any difficulties. We have reduced the number of monsters, the number of soldiers that appear in the second round (5 -> 3) and weakened the power of the hero only for that specific stage.
Addition of an ‘Event Message’ System (Main Menu)
- From now on, you can receive information about various events at the main menu via a message.
Reworked ‘Save’ System
- You can no longer use the ‘Save’ function in the field. You will start at the last save point in the main menu whenever you leave the game.