Addition of enemy power growth system

The blue and red gauges in the top center of the display have been changed to growth gauges of each kingdom and monsters.
The abilities that the kingdom and monsters will gain are displayed next to the gauge.
The gauge will fill automatically as time passes, and when the gauge is completely full, the kingdoms and monsters gain new abilities.
The stronger the kingdoms and the monsters get, the harder it is for the player.
The information of the current stage is displayed to the right of the gauge.

The time left until the hero reaches the player is displayed as a separate gauge on the top left corner, in the hero information window.
Addition of kingdom soldiers and abilities

The monsters that chased the player character in every round of defense stages have been substituted with soldiers from the kingdom.

According to 9 strengths and 9 classes of the kingdom, soldiers of different classes will be added or pre-existing soldiers will be strengthened.
The soldiers of the kingdom are enemies of wild monsters, and a player can make the soldiers fight wild monsters to gain advantage.
Addition of monster caves and monster abilities

The clearing objective in offense stage, monster caves, now generate special plants that protect them with 6 different abilities.

These caves also have 12 strengths that can strengthen the caves and the monsters spawned within it.
A player needs to accurately analyze the abilities gained by the monsters and react to it strategically.
Addition of 2 different heroes and improvement of hero growth

Newly available hero archer and magician will be chasing the player.
Previously existing heroes had set abilities strengthened as they level up, but this update allows each hero to gain a new ability at random after reaching a new level.

The gauge on the top left corner of the screen shows how long it takes for the hero to reach the player.
You can click on this to expand the window, which shows the ability that the hero will gain next, as well as other information.
A player needs to keep an eye on this to react to the new abilities effectively.
Enemy power window, which allows a player to see abilities acquired by enemies, have been added

Decrease in cooltime of teleport, and increase in teleport distance
Addition of display shaking effect for certain motions of monsters and the main character
Monsters that chase the main character in monster caves now drop soul when attacked and terminated.