new monsters, new cards and new stages!!!

- Before you move on to your next trip, you should look carefully for any cave events. If you find and enter a cave by choosing the cave among the three tourist destinations, you should make as much profit as possible and escape. The resources you get from the cave are available for the trip to arrive at your destination so you can proceed more easily, but you have to find your way out in dark places and labyrinthine, and there are dangerous monsters inside the cave, so you better not be too greedy.
- Overall graphic modification
Addition of three types of monsters that only appear in caves

- The lowest-level terrestrial cave monster, one of the more common monsters in caves that causes damage to both terrestrial and airborne monsters by spraying them with fluid. Unlike airborne monsters, ground monsters can be damaged by stepping on the fluid sprayed on the ground.

- A low-level ground cave functional monster that walks through the ground with its sharp claws and only approaches ground monsters. It makes quick, two-hit attacks with its claws. Its presence on the ground can also serve as an advantage. Since it only stays on the ground, the opponent cannot react or attack until the monster makes its appearance known.

- A low-level ground cave monster, one of the three lower-level spiders that live in caves, which uses its web like a net to shoot from afar to the ground. The enemy that steps on the web drastically loses its travel speed. It also hits an approaching enemy with higher body strength and proximity attack compared to other low-level monsters.
Addition of 3 Monster Cards + 4 Low-Level Elemental Cards + 2 Functional Cards
- Addition of three cave monster cards

- Cave monsters only appear in caves, but they can be recalled anywhere using monster's soul or if you have a cave monster card.
- Addition of four low-level elemental cards

- Four lower-level elemental cards, stronger than the previous lowest-level elemental cards, have been added. Each card is invoked in a different way than the lowest-level elemental cards. Elemental cards may have different attack patterns used against the enemy, even though each class has the same attributes.
- Addition of two functional cards

- Aqua Affinity Card: The main character can breathe underwater for a period of time and the speed of travel is not reduced.
- Guardian card with damage reflection and block: Up to three times, enemy projectiles will be reflected within the specified damage limits, returned in the enemy direction, and guarded against nearby enemy weapons to invalidate the damage.
Adding lower and intermediate runes to every ability

- You can add a higher grade rune, and depending on the level, you can increase the monster's ability even greater than before. The runes are distinguishable because of their different shapes and colors, and their level is marked by the number of small circles on the top of the rune icon.
On the next update
- Addition of new monsters
- Addition of new cards
- Addition of a new curse type to the emergency exit