A few of Vivid Foundry's devs are sharing their latest of Solace State, including a new scene in our demo! We will be talking about art, narratives, and more. There will also be chats about mechanics development, our recent Ubisoft Indie Series Grand Prize win, and a commented playthrough. Come chat with us! This is the time to ask us questions!

About our speakers
Tanya Kan is the Director and Executive Producer of Vivid Foundry, creating dramatic games that reflect the social issues of our time. She has a degree in Political Science and Cinema Studies, and a certificate in Game Arts. Tanya has been working in the Interactive Digital Media industry for over 7 years, and is currently developing the award-winning Solace State, a game about youth finding human connections in the midst of a biotech militarized city-state.
Gabi Kim Passos is Solace State's Lead Programmer, bringing our game mechanics and engine tools to life. Gabi has experience in C, C++, C#, JS, and other programming languages, with a focus on gameplay, AI and UX programming and design in Unity and Unreal. Recently, as lead developer, Gabi launched Yumi and Boom, an animated VR experience.
Julia Pyo is Solace State's Community Manager. Julia nurtures the growth and maintenance of a healthy Solace State community. As a devotee of diction, she also writes copy for Solace State’s social media, marketing materials, and website. Julia has worked in transcription and freelance writing and since 2017, she has concentrated on copywriting and social media marketing at Spark Growth agency. Julia is the 2020 recipient of the Silver Stevie for Marketer of the Year!
Schedule
If you miss the livestream, the talk will be replayed during the course of the Steam Games Festival! Watch this space.

Before, during, and after the event, you can always strike up a chat with our team on our Twitter or our Discord.
