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These Points of Data Make a Beautiful Line...

With the save system complete it is time to move onto laying out more stages.

1543177667

  • Saving now creates a backup
  • Fixed stage exit pipe child parenting
  • Fixed stage exit pipe TileCollider being too wide
  • Created sprites for final stage blocker
  • Created tiles for blocking exit to final stage
  • Created code for exit blocker tiles
  • Padded boss save data for easier to use ids
  • Rewrote code for assiging boss beaten status on stage load
  • Created stage loading behaviour
  • Created stage loading bar
  • Changed how SaveManager behaviour reference is obtained
  • Changed how SaveData behaviour reference is obtained
  • Save data is now loaded on the title screen
  • Title screen now takes player to last used spawn stage and area
  • Removed obsolete data load check in SaveManager

1543567754

  • Reassigned parents in templates
  • Created H_PB area templates
  • Fixed Palette prefab initialising redundant data
  • Fixed new palette not being loaded after going to a new stage
  • Started skeleton for Stage 3
  • Created new area templates H_PL and H_PR