With the save system complete it is time to move onto laying out more stages.
1543177667
- Saving now creates a backup
- Fixed stage exit pipe child parenting
- Fixed stage exit pipe TileCollider being too wide
- Created sprites for final stage blocker
- Created tiles for blocking exit to final stage
- Created code for exit blocker tiles
- Padded boss save data for easier to use ids
- Rewrote code for assiging boss beaten status on stage load
- Created stage loading behaviour
- Created stage loading bar
- Changed how SaveManager behaviour reference is obtained
- Changed how SaveData behaviour reference is obtained
- Save data is now loaded on the title screen
- Title screen now takes player to last used spawn stage and area
- Removed obsolete data load check in SaveManager
1543567754
- Reassigned parents in templates
- Created H_PB area templates
- Fixed Palette prefab initialising redundant data
- Fixed new palette not being loaded after going to a new stage
- Started skeleton for Stage 3
- Created new area templates H_PL and H_PR