Another day, another patch! This time we're toning down the difficulty a bit again to re-balance the previous patch, as well as making some general improvements, bug fixes and of course, more night events!
Changes and new stuff
⦁ When you buy a special item in the shop, the shop now replaces it with a new item!
⦁ More police might be encountered as your crime level increases
⦁ Removed the grain component from our post processing. It was using up way too much memory compared to the other effects and caused stuttering in places, will be re-added when we update our post processing code in general.
⦁ Several new night events have been added
Balancing
⦁ Hunger decay has been reduced veeeeeery slightly to make things a touch easier
⦁ Busking has been nerfed heavily, so you can no longer generate hundreds in one day.... it was way too OP! The difficulty has also been increased, though busking will be getting a rework in general at some point.
⦁ Increased the price of the Bigger Bag to £7.29 (Sorry, we know you all love this item)
⦁ Reduced the chances of the "Clothing Drive" charity event appearing, it was way too common for it's power
⦁ Happiness loss as a result of low hunger has been decreased slightly.
⦁ When caught by police, your crime level now increases more if you're drunk as well
⦁ The chances of the "Dog" night event occurring has been increased slightly
⦁ Hunger decay from walking too much has been increased slightly
Bug fixes
⦁ Fixed a bug where you could buy multiple special items (The effects never stacked before anyway)
⦁ Fixed a bug where you're forced to leave the shop after buying a special item
⦁ Fixed a bug where the Tent and Sleeping bag items didn't always reduce the chances of bad night events when sleeping outside
⦁ Fixed a bug where shelters that aren't currently running a charity event will never be able to run one. Now they might get one on a new day...
⦁ Fixed speech bubbles remaining on screen when inside a building sometimes
⦁ The length of time that a speech bubbles stays on screen before fading out is now increased based on how long the text is (maybe now people will be able to read what the other homeless in the street are saying).
