Hello!
We've spent quite a bit of time on this patch, mainly because we completely redid an area of our code. Anyway, here's what's been added:
New stuff and big changes
⦁ Night event overhaul! Not a lot will seem different at first, but many bugs surrounding night events have been fixed, and the whole system now reacts more to your playstyle. No more being mugged in the shelter! Under the hood, we've also changed the code to make it much easier and faster to add additional night events in future. This was a massive task that took a bit more time than expected, but expect more new events to be added every week from now on!
⦁ Happiness now effects the colour saturation of the game
⦁ Several new night events have been added
Balancing
⦁ Reduced stealing chances
⦁ Hunger decreases very slightly faster
⦁ Time now progresses just a liiiiiittle bit slower.
⦁ Increased Crime level gain after being caught stealing
⦁ Hunger and happiness no longer decays when spending time in the bar
Bug Fixes
⦁ Fixed Addiction coming back after moving to a new area
⦁ Fixed a bug where it could still be winter on starting a new game
⦁ Time now pauses when popups and other certain UI items show
⦁ Fixed a bug where you could retain your inventory if you closed the game and then opened it again and started a new game
⦁ Fixed hand sanitiser also affecting positive hygiene gains
⦁ Adjusted the click box sizes on pedestrians to help with accidental clicking
⦁ Fixed being able to leave the library while the study UI is showing
⦁ Fixed some cases where the "drunk effects" would remain if you did an action that fast forwarded time while drunk
⦁ Optimised various areas of the game, more optimisations left to do though!
⦁ Fixed Charity event popups showing when they aren't meant to
⦁ Fixed scratchcard sometimes giving you more than it actually said it would
⦁ Fixed Charity event popups showing with the wrong text
⦁ Fixed various bugs on the "IS THERE STILL HOPE?" screen after gameover
⦁ Fixed perk music using the SFX channel
That's it for now, we're gonna spend most of the next week doing more quick fire patches for balancing and bug fixing, plus more night events!
