Another day is over, and here's another patch! This one is our most stable build yet, and comes with a bunch of requested changes. Thanks for all the bug reports guys, it's immensely helpful in getting them tracked down. This has been a great first 2 months on the store for us.
Anyway, stay tuned for Friday, when we'll be adding a load of new sfx and more story elements to the game!
P.S Psst, maybe you could give us a vote in the steam awards...? We're crossing fingers for Labour of love :D
Changes and new stuff
⦁ Perks are now ordered in the menu, with unlocked perks at the top
⦁ Various UI elements have been updated
⦁ Finally, the clock is now AM/PM to match the rest of the game!
⦁ Updated the subway
⦁ Rats!
Balancing
⦁ Job success rates have been tweaked to be slightly easier
⦁ Base "warmed" status doesn't last as long, but the scarf is more powerful now
⦁ Various reality levels have been tweaked or changed
⦁ People now carry more change
⦁ Beggar and Master Beggar perks are slightly more powerful
⦁ Time moves by veeery slightly more slowly
Bug Fixes
⦁ Fixed a bunch of bugs where the game would think a speech bubble was showing when it wasn't, this caused issues in a load of areas
⦁ Fixed a bug on various night event screens where making a choice (like saying yes to petting the dog), could break the game.
⦁ Fixed the cafe assistant job only using up 3 hours of the day, it also gives less money now...
⦁ Fixed the text on other homeless people going out of the speech bubble
⦁ We've made some optimisations to various parts of the game, so there should be less stuttering every now and then, and generally everything is much smoother
⦁ Fixed a bug where the "Practically Invisible" perk would stop police from seeing you entirely...
⦁ Fixed a bug where getting to reality level 10 would result in loads of city events
⦁ Fixed text in library not updating when you had certain studying perks...
⦁ Fixed Hungry stat icon pulsing again...
