Hello all, it's another day and another patch, bringing some attention to the early game balancing and a few other changes and bug fixes. You guys have been amazing in helping us track these issues down. ^-^
Next up, we're giving some love to the Linux users, who've had a lot of issues with the game, we plan to get it done by Friday. Oh and for everyone it'll have some more night events too...
Anyway, here are the patch notes:
Changes and new stuff
⦁ All night events with choices now might randomly have different outcomes when you choose yes or no...
⦁ Job centres now change the job available each day
Balancing
⦁ Happiness loss over time has been reduced
⦁ Hygiene loss over time increased very slightly
⦁ City events now begin after day 10, getting a bad one on day 5 was a game breaker
⦁ Refactored building generation code. Shelters, shops and recycling centres appear slightly more often, and you're now much less likely to encounter buildings of the same type close together.
⦁ Various night events that had text like "They give you a sandwich", they now actually give the item rather than just increasing your hunger level.
Bug fixes
⦁ Fixed a bug where if you managed to enter a building just as the game begun transitioning to a new area, lots of things would break, including £125!
⦁ Fixed Bar and Clinic appearing in game before they're unlocked
⦁ Fixed the Burger and Vitamins items being displayed as special items
⦁ Fixed some cases where toilets would have the wrong colour wall beside them
⦁ Jobs texts have been updated a bit ("10AM Start" is now "Arrive by 10AM")
