Version 1.0.5 is now online (2gb) and has lots of new content and a host of improvements and fixes.
Inventory Improvements
The inventory has gone through some major improvements to make it easier and quicker as well as more informative. The items now stack, and give you a number for that item. Before the items were placed in individual slots and would litter the inventory and make it very difficult to count a specific item in inventory. The I button has now been removed and items now display information when hovered over the slot. This has also been applied to weapons which all now have descriptions.
ATV - Buggy Improvements
The ATV has had much more work on mechanics which makes it feel much better in the game and handles much better on the terrain. The vehicle eject has also been fixed up where previously the player would be ejected from the world.
New Content
As a random element, the first 2 starting chapters have a new story which will make it more interesting and fun especially for those who have played the game. This is the starting base for more random story branches with new areas of the ship in the next update.
Overhauled the pick-up / Interact
Previously only a hand icon was visible when you could interact with items, lockers, doors, and consoles. As a lot of people were unsure of the controls this has been improved. Using gamepad or keyboard and mouse item interactions have been improved which tells the player which key to press.
This improves the flow of the game, especially for new players.
Remastered Infected Crew
The infected crew - Zombies have a had many improvements in animation and now look much better. We have slowed some of them down and given you more to deal with. The zombie AI has had some improvements and will now improve the feel of the game as these are the first enemy you encounter.
Hit effects Improvements
The flashing green screen when hit by an enemy has now gone and has been replaced with a more relevant effect when having armour or not. When hit with armour you will get a gentle blue tinge depending on the amount of armour damage.
More Challenging Gameplay
The new random story start is more challenging than the original in some ways. Some enemies take a little more damage and some are now slower as wer balance out the gameplay and fun factor
Other Improvements and Fixes
- The Ending is now also working with some new cinematics.
- Fixed a bug where enemies would get stuck in Maintenance - Story Mode
- Fixed misc typos
- Fixed bug in ASMI cutscene where the player could throw grenades switch weapons etc.
- Fixed a bug in Third person Advanced Rifle (Green floating orb has now gone)
- Fixed up an issue where the end of the level would not trigger when clearing out the Yellani base.
- Fixed Lean not working
- Fixed Monster Mash Achievement not working
- Fixed F as interacting/use a pickup, not as default (previously T)
- Team AI improvements
- Misc fixes and improvements
These fixes and improvements help the gameplay and feel of the game. Thanks for the feedback everyone.
Have fun with the new update, in our next update, we will be adding more story mode content and replacing Team death match with a survival co-op mode. Thanks for playing.
Thanks for supporting Indie Games
www.MadAboutGamesStudios.com
