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Weapon overview
There are many CDF (Colonial defence force) weapons to be found and used in Ghostship chronicles and all are very unique. It is highly recommended to spend some time in the weapons training simulator to test weapons and try out items and equipment. An official weapons guide will be available on launch.

The assault pistol is powerful one shot weapon and is accurate at close range. It has a clip size of 18 and is great for well lit close quarters combat situations as a last resort.

The combat pistol is a machine pistol which packs a punch and has a tactical light. The weapon is accurate at close range. It has a clip size of 38 and is great for dark close quarters combat situations as a last resort.

There are 5 grades of laser rifle available in Ghostship Chronicles, these all vary in power and features. The grade 5 laser rifle charges a lot quicker than a grade 4 and higher grade weapons often have higher capacity and fire rates. As with all laser rifles, if you totally drain the fusion cell of power then the weapon will become useless and will no longer be able to charge. The weapon uses intense heat on a projected spot which makes it less useful against some enemies.

The assault rifle is the standard issue weapon for CDF marines and is a versatile and efficient weapon. Fitted with a tactical light and a holo sight the assault rifle is useful in most combat situations. This weapon is suited for Close to medium range combat.

The sub machine gun has quick rate of fire is accurate close range and medium range with short controlled bursts of fire. The weapon is fitted with an II (Image Intensification) site which makes it suitable for combat in the dark and foggy and low visibility scenarios.

The battle rifle is designed for Medium to long range. Fitted with a SA (Sight Amplification) scope the battle riffle can offer accurate medium range support and has an impressive rate of fire with very little recoil.

The combat shotgun is very effective at close range and almost useless at medium range. With an auto internal pump the magazine can hold 8 shells and and deal a lot of damage the closer the target is.

The advanced shotgun is an even more effective close range weapon than the standard combat shotgun. Fitted with a tack light as well as an II sight this weapon operates very well in dark combat situations. With a higher magazine capacity of 22 and quicker rate of fire than the combat shotgun, the advanced shotgun will be your best friend when enemies get close.

The advanced assault rifle often referred to as a sniper rifle is a deadly long range weapon. It has a fast fire rate and very little recoil mixed with high-caliber rounds really packs a punch. This weapon is best used at long range in well lit conditions.

The portable mini-gun offers some serous firepower at all ranges. using high-calibur armour piercing rounds this liquid cooled mini-gun is both quick to deal damage and reload. Fitted with an II sight this weapon can lay down accurate fire at medium to long range what ever the visual situation. The gun is also effective at close range in well lit areas when fired from the hip.

The flame-thrower still proves to be extremely useful against some enemies and not so useful against others. Heat and intense heat such as the laser rifle will not affect some enemies the same. When an enemy is set on fire they will continue to burn until they die. Be careful using these around team mates!
Don`t forget to check out the web site for about the games and CDF universe.
www.MadAboutGamesStudios.com
