It has now been 2 weeks since release and we have released 4 small update patches in the last 2 weeks. With the improvements to Team AI and enemies a host of other issues have been fixed up.

Update V1.0.1.5 is now available (2.1gb)
The new update has a host of improvements and adds some new content.
What has changed since the last update?
New and improved Zombies which offer more variety and have some more improvements for physics and facial animations. The zombie AI has also been improved and now act much better and die much better. There are better head-shot effects and the crawlers act and look much better.
Gameplay hints are now in story mode to explain a few crucial things such as healing team mates and not shooting the eggs. Judging from a lot of gameplay videos a lot of players had issues with these and it is obvious that many did not play the tutorial. Eggs have a much lesser chance of spawning a hatchling when destroyed and team AI will no longer walk into eggs.
The tutorial now needs to be completed, if not every time the game starts - it will load the tutorial. The tutorial can be quit and the game can be played as normal but this is more to push players to playing through the tutorial and understanding the game better.
A lot more optimisations have been done to the latest build which will make the game run much better overall. There have also been some changes which may help people with a rare dx9 crash bug which some have reported. For best results use a low effects settings on lower end system as this makes a huge difference to frame rate.
More improvements have been made to the small arms training simulator (SATS). Targets know have a knockdown effect when you shoot them. New and improved zombies and bigger hordes are now in the simulator.
Some more random battles have been added and some pre-work for the extra content update we will be releasing in a couple of weeks time.
In general the game should feel and run much better with the new improvements and extra content.
