Change-log from 0.9.0.0 to 0.9.1.1
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Overhauled Zombies
with more varieties, and some have headgear such as gas masks.
Re-balanced all 3 difficulty modes
to make each one more progressive.
Added new enemies
. more enemy types and enemy re-balancing.
Added environmental Hazards
such as exploding gas tanks and eggs which can unleash worms when destroyed.
Improved Friendly AI
, they can now open doors and are much more responsive, both enemies and friendly AI.
Added more usable items
such as Flares, Mines, Energy drinks, Steroids, medical supplies and lots more.

Tweaked all gun hip placement
in first person view.
Improved HUD
elements and GUI.
Added more maps
to Instant Action Mode such as - Onslaught Mode.
Improved Weapons and balancing
- Flamethrower, Assault Rifle, Prototype Rifle, Pistols, Grenades, shotgun and Mini gun.
Lockers have been improved
and spawn more random items.
New Options have been introduced
to toggle friendly fire, highlight pickups etc.

Improved Lighting
on various maps.
Added the rest of the awesome Music by "Will Dee" and better balanced atmosphere.
Improved hit-boxes for enemies
Navigation issues (AI) have been fixed and tweaked.
Misc. Bug fixes and improvements
