A build is built!
We just about submitted to indie MEGABOOTH, in the last few hours of the submission being open.
The nature of getting a build ready means there's not too much exciting to talk about this week, as most of what we've been doing has been either making small tweaks to existing systems, or fixing problems with large but boring systems like scene loading.
We did manage to pull all our existing mechanics together, including combat! Combat isn't finished - enemies can't hurt you and have a tendency to get confused / slide around wildly - but it's at least integrated into the school for the first time, and a part of the main gameplay for the first time, including reloading and ammo pickups, which are obviously a big part of any survival horror!
Here's a picture of our zombies finally in the game:

Next Week
We don't have a solid plan as we've been so focused on getting this build out, but it's likely that we'll begin working on the next section of the game - the center of Summerford, as well as working on combat as it's the one "unfinished" system we've integrated so far.
We may also be tweaking and fixing things in the MEGABOOTH build as even though it's been submitted, we're allowed to update the build, still.
