Hey guys!
I found that many of you may get nervous and fall down several times in the first chapter.
I get that it could be frustrating and you might lose patience over time.
So I decided to take more time to tweak the difficulty curve in the upcoming 4th chapter.
- Darkness will no longer bring your Sp cap below 50%
(In other words, you can stay as long as you want in the darkness and still get at least 50% Sp back gradually when you get to the light.)
(But attacks from monsters can still lower this cap)
- Removed [Failed Flashlight] event
- Reduced the damage dealt by [The Hanged Man] in the first chapter.
- Drastically increased the recovery effect of [Chocolate Bar].
- Remade/Tweaked some Tarots: - [Justice]: Gradually replenish your Sp till it’s full in the light. (75% -> 100%) - [The Moon]: Gradually replenish your Hp and reduce stress in dark environment. (Which reduces the speed of losing Sp) (As a hidden card in 2nd chapter, [The Moon] was barely in the play, I thought it’s time remake it.) (I made it a little bit harder to find due to its power. Just a little bit.:D ) - [The Hanged Man]: When taking damage, recover the same amount of Sp. (New hidden card in the first chapter)
- Changed the location of some important so that it won’t take you to much time to find them.(Like for example, the wooden panel)
- Trying to add an illustration for each event.
(It’s time to say goodbye to this piece of…um, you know.)
- Finished the side quest – The Consulting Room of the 3rd chapter, which tremendously enrich the story of the protagonist.
